It all begins with an idea.
My name is Daniel Navarro, Bachelor of Arts senior in the field of Game Design from Georgia State University in Atlanta, GA. (Expected Graduation 2026).
Hi there! My name is Daniel Navarro, and I'm a senior at Georgia State University majoring in Bachelor of Arts in Game Design and minoring in Film and Media. As a technical artist, I specialize in creating visually stunning and immersive experiences that bring games and films to life.
Over the course of my studies, I've had the opportunity to work on several exciting projects that have honed my skills as a technical artist. From creating detailed character models to developing intricate animation sequences, I'm always eager to take on new challenges and push the boundaries of what's possible in game design and film.
In addition to my academic work, I've also completed several internships that have given me hands-on experience in the field. For instance, I worked as a technical artist intern at [Company Name], where I collaborated with game designers, programmers, and artists to develop a new game that was later released on multiple platforms.
When I'm not working on technical art projects, I enjoy exploring new technologies and experimenting with different mediums. I'm constantly seeking out new ways to express my creativity and bring fresh perspectives to my work.
If you're interested in learning more about my work as a technical artist, feel free to browse through my portfolio and get in touch with me if you have any questions or would like to collaborate on a project. I'm always eager to connect with fellow artists and game designers and explore new opportunities to bring our visions to life.
Game development skills:
Blueprinting (Unreal 4/5)
Concepting
Gameplay design
Level design
Menu design
Motion Capture hardware operation (Body & Facial)
Facial tracking (Faceware Facial Capture)
MVN Studio (Body capture software)
(Paper) Prototyping
Quality Assurance