CINEMATIC WORLDS.
UNSETTLING CHARACTERS.
IMMERSIVE EXPERIENCES.
Game designer and virtual production artist building real-time stories across horror, science fiction, and purpose-driven VR.
FEATURED WORK
Three projects, three different sides of my practice.
The tools change. The intent stays clear.
What connects the work
I am interested in projects where technical decisions serve an emotional response. That might mean using lighting and camera work to make an AI demonstration feel wrong, designing a creature around the player's fear instead of a still image, or explaining a VR concept without hiding its purpose under technical language.
The goal is always the same: create work that feels complete, deliberate, and worth remembering.
— Daniel Navarro